
Introduction
Farlight84 is a hero shooter game with the battle royale as the main mode, and several sub-modes. The game has a lot of unique heroes along with all kinds of abilities. There are different unique features in the game, including jetpacks, and armed vehicles.
Contributions
· Contributed to the design and production of three sub-modes, with a focus on Bayfront Rally mode
· Responsible for level design and vehicle deployment, and independently implemented the entire process of the mode using blueprints
· Filled the vacancy of types of firearms by designing a new shotgun and associated skill
· Designed and implemented gameplay mechanics, rapidly validating and refining the logic for new mode features while fixing existing mode logic flaws in blueprints
· Responsible for level design and vehicle deployment, and independently implemented the entire process of the mode using blueprints
· Filled the vacancy of types of firearms by designing a new shotgun and associated skill
· Designed and implemented gameplay mechanics, rapidly validating and refining the logic for new mode features while fixing existing mode logic flaws in blueprints
Stories Behind
Bayfront Rally
During my intern, I was assigned to create an entertainment mode that can showcase Farlight84's unique features like jetpakcs and armed vehicles. I teamed up with another designer to create this mode totally based on blueprints.
After investigating several different sport events, it came to my mind that the competetion mode of triathlon could be the presentation of our game mode. It splits the whole competition into 3 parts, while the athletes need to show different skill sets in order to win the competition.
I designed our mode into 3 different parts--obstacle course with jetpacks, vehicle racing, and vehicle battle. In the first phase, players need to come over obstacles, and who can utilize their jetpacks can head out others. The second phase is a vehicle racing phase, where players drive the same type of vehicles to cross the city. I arranged some jumping pads for vehicles that players with high-level skills can take some shortcuts. In the third phase, players will change their vehicles into floating motors, one kind of vehicles that can expose the driver while has a good ability to shoot others with machine guns equipped in front of the motors.
After determining the flow of the mode, I built the mode with blueprints and had our design team to playtest it. The result came out to be very satisfying yet needed to be iterated.

Bayfront Rally Mode Nowadays
Weapon design
Under the supervision of a senior designer colleague, I took charge of a firearm design along with the skill matches the firearm. Before I started to design the weapon, I learnt quickly about the arsenal in the game at that time. I realized that there were assault rifles(AR), sub-machine guns(SMG), and sniper rifles(SR), yet there was a lack of shotguns(SG). Though Farlight84 was a battle royale game with pretty large-scaled maps, there was still a good chance players might fight in a city zone, where close combats happened a lot.
Therefore, I decided to fill up the lack of SGs and confirmed my goal was to design a close combat SG. Think along these lines, I had to design a standard SG that had average statics among all SGs. After several meetings with programmers and artists, I successfully developed a shotgun that had a optimized range from close to middle distance.
Meanwhile, I designed a trap skill that could freeze whoever triggered it. This encouraged players to defend a certain area or house. Players who used this shotgun could aim the enemies who triggered the frozen trap and co-op with teammates.